Things That Suck
How to Have a Rotten Time: a Guide for the Determined
Every system that offers itself unto the Internet is asking for trouble in
some way; people have bad days, get dumped by lovers, step in Dog Waste or
otherwise get in a rotten mood. During these rotten moods, they sometimes
turn to a place of love and laughter, like, oh, say, TinyTIM, and attempt
to happily pound us into the ground to cheer up. Or, users connect to
TinyTIM, learn our commands and MUSH language (via our witty and
educational HELP System)
and proceed to devise complicated ways to break us
in two. Hey, we know where you're coming from. It's a tough world out there
and we don't fight back as much.
Also, while TIM doesn't implement that horrible, satanic
"E-mail/phone/blood-type character
registration" that many places use as a
matter of course, and we take advantage of our large disk space and power
for free building, we also enforce the simple credo of "Have fun, and don't
ruin others' fun." Now, this leaves open the definition of what "Ruining
other peoples' fun" is. And, we'd like to inform you of some of
what that is. There's lots of other ways too, but we thought we'd list
some of the really rotten ones. Here, then, are some Things That
Suck.
Building Stuff That Makes A Lot More Of Itself Automatically,
Nonstop.
We hate this. If you make one of these things by mistake, Halt the
object by typing
@HALT
<Object>. If you do it on purpose, we will have to kill you. Sorry!
Doing something like this fills up TinyTIM's database and causes all sorts
of problems. Don't do it. It Sucks.
Attempting To Act Like Other People To Annoy Or Incriminate
Them.
It is possible to program things on TinyTIM to make yourself look like
other Players, and therefore to say things and possibly convince others
that you are that Player. This is not a good thing to do, since it tends to
cause trouble for the Player being impersonated, or "Spoofed". Don't do
it. It Sucks.
Picking Up, Sacrificing, Or Deeply Disturbing New
Players.
Think back to when you were new to the TinyTIM world.
You weren't sure of yourself, perhaps you hadn't learned how to @LOCK
yourself,
maybe you didn't have your telnet protocol working correctly or were still
attempting to learn all the commands. How frustrated and alienated would
you have felt, if someone picked you up and passed you
around, or took you to the Temple
and sacrificed
you? Don't do it. It Sucks.
Yes, it's easy to sacrifice crap over and over and over and over and
over to get billions of pennies
for your mad
schemes, but it slows TIM down, and is completely redundant, since wizards will usually give you all the money you
need. Sacrificing is fine sometimes, but 200 times is foolish. Don't do it.
It sucks.
Playing The Time-Honored Game Of "What Can I Get Away With
Saying In The Nexus Before Someone Who's Got A Brain Comes And Turns Me
Into Goo"
Avoid it. It Sucks.
Making One Of These Famous Mush Experiments And Using
It:
- The Thing that Pages Everyone Who's On To Act Like a Shout.
- The Thing that Goes Around and Picks Up Unlocked Stuff.
- The Thing that Someone Can Never Get Rid Of.
- The Thing That Never Stops Paging Someone.
- The Most Annoying Thing that Responds To a Very Commonly Said
Thing or Event.
Building some of these takes a lot of hard work and forethought, but even
if they're really well built and clever, they still suck.
Deciding That Someone Who Doesn't Want To Talk To You Is Being
Coy.
Yes, even though that special someone had a two line description to
die for, and you just feel the Magic In The Air, if they say "Stop Talking
to Me", generally you should stop talking to them. Making someone
else's TinyTIM experience a new and exciting adventure in Being Harassed
isn't just a bad idea, It Sucks.
Having A Bad Experience On Tim And Making Sure Everyone Else
Has One Too.
Now, just because you had a run-in with someone over a thing that you'll
probably sleep on and forget, you don't have to Protest by creating 10
gazillion New Characters and making them come into the Nexus and be
Cheeze-Whiz Incarnate. It's sure not a cathartic experience for anyone,
including yourself, and it wastes everyone's time. Truly, this Doth
Suck.
Now, what happens if you do something that Sucks? Well, that's something
that's left up to the individual wizard that
stumbles upon it. We tend to try and reason with you first, and then,
depending on how much of a unfun-bent person you are, we Judge Accordingly.
Trust us, we usually Do the Right Thing. And don't treat us like the Cops;
we're regular people who like to play this sort of game and we care about
it a lot. Except Sketch, who uses it to get
babes.
So, remember that TIM was created and is maintained with the idea of a lot
of really cool people from all over the world to get together and have a
wonderful time together, communicating and screwing with the
Clock on the Wall.
We want you to be a part of it too. So don't Suck.
Text by Sketch the Art Cow. HTML aid
provided by Empedocles the Ash Ock.